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Chunk 001: web-3Dviever-glb

web-3Dviever-glb/index.html (lines 1–1331)

Repository
web-3Dviever-glb
Path
web-3Dviever-glb/index.html
<!doctype html>
<html lang="pl">
<head>
  <meta charset="UTF-8" />
  <meta name="viewport" content="width=device-width, initial-scale=1.0" />
  <title>Scaniverse Model Viewer</title>
  <link rel="icon" href="data:," />

  <style>
    html,
    body {
      margin: 0;
      width: 100%;
      height: 100%;
      overflow: hidden;
      background: #1b1b1b;
      font-family: Arial, sans-serif;
    }

    canvas {
      display: block;
      width: 100%;
      height: 100%;
      outline: none;
      touch-action: none;
    }

    #status {
      position: fixed;
      top: 16px;
      left: 16px;
      z-index: 20;
      min-width: 230px;
      max-width: 470px;
      padding: 11px 14px;
      color: #ffffff;
      background: rgba(0, 0, 0, 0.72);
      border: 1px solid rgba(255, 255, 255, 0.16);
      border-radius: 8px;
      font-size: 14px;
      line-height: 1.45;
      white-space: pre-line;
      pointer-events: none;
    }

    #controls-info {
      position: fixed;
      left: 16px;
      bottom: 16px;
      z-index: 20;
      padding: 9px 12px;
      color: rgba(255, 255, 255, 0.84);
      background: rgba(0, 0, 0, 0.58);
      border-radius: 7px;
      font-size: 12px;
      line-height: 1.45;
      pointer-events: none;
    }

    #reset-camera {
      position: fixed;
      top: 16px;
      right: 16px;
      z-index: 20;
      padding: 9px 13px;
      color: #ffffff;
      background: rgba(0, 0, 0, 0.7);
      border: 1px solid rgba(255, 255, 255, 0.22);
      border-radius: 7px;
      cursor: pointer;
      font-size: 13px;
    }

    #model-picker {
      position: fixed;
      top: 16px;
      right: 140px;
      z-index: 20;
      display: flex;
      gap: 8px;
      align-items: center;
      padding: 8px;
      background: rgba(0, 0, 0, 0.7);
      border: 1px solid rgba(255, 255, 255, 0.22);
      border-radius: 7px;
    }

    #model-select,
    #load-model {
      height: 32px;
      border-radius: 6px;
      border: 1px solid rgba(255, 255, 255, 0.22);
      color: #ffffff;
      background: rgba(0, 0, 0, 0.78);
      font-size: 13px;
    }

    #model-select {
      min-width: 230px;
      padding: 0 8px;
    }

    #load-model {
      padding: 0 12px;
      cursor: pointer;
    }

    #reset-camera:hover,
    #load-model:hover {
      background: rgba(50, 50, 50, 0.9);
    }

    #reset-camera:disabled,
    #load-model:disabled,
    #model-select:disabled,
    .mobile-zoom-button:disabled {
      opacity: 0.5;
      cursor: default;
    }

    #mobile-zoom,
    #mobile-controls-info {
      display: none;
    }

    #mobile-zoom {
      position: fixed;
      right: max(12px, env(safe-area-inset-right));
      bottom: calc(84px + env(safe-area-inset-bottom));
      z-index: 24;
      flex-direction: column;
      gap: 10px;
    }

    .mobile-zoom-button {
      width: 54px;
      height: 54px;
      padding: 0;
      border: 1px solid rgba(255, 255, 255, 0.28);
      border-radius: 50%;
      color: #ffffff;
      background: rgba(0, 0, 0, 0.72);
      box-shadow: 0 3px 14px rgba(0, 0, 0, 0.3);
      font-size: 30px;
      font-weight: 300;
      line-height: 1;
      cursor: pointer;
      touch-action: manipulation;
      user-select: none;
      -webkit-user-select: none;
      -webkit-tap-highlight-color: transparent;
    }

    .mobile-zoom-button:active {
      transform: scale(0.94);
      background: rgba(55, 55, 55, 0.92);
    }

    #mobile-controls-info {
      position: fixed;
      left: max(12px, env(safe-area-inset-left));
      right: 78px;
      bottom: calc(86px + env(safe-area-inset-bottom));
      z-index: 20;
      max-width: 330px;
      padding: 8px 10px;
      color: rgba(255, 255, 255, 0.84);
      background: rgba(0, 0, 0, 0.58);
      border-radius: 7px;
      font-size: 11px;
      line-height: 1.4;
      pointer-events: none;
    }

    body.mobile-device #mobile-zoom {
      display: flex;
    }

    body.mobile-device #mobile-controls-info {
      display: block;
    }

    @media (max-width: 760px), (pointer: coarse) {
      #status {
        top: calc(54px + env(safe-area-inset-top));
        left: max(10px, env(safe-area-inset-left));
        right: max(10px, env(safe-area-inset-right));
        min-width: 0;
        max-width: none;
        padding: 9px 11px;
        font-size: 12px;
      }

      #reset-camera {
        top: max(10px, env(safe-area-inset-top));
        right: max(10px, env(safe-area-inset-right));
        padding: 8px 10px;
        font-size: 12px;
      }

      #model-picker {
        top: auto;
        left: max(10px, env(safe-area-inset-left));
        right: max(10px, env(safe-area-inset-right));
        bottom: max(10px, env(safe-area-inset-bottom));
        gap: 6px;
        padding: 6px;
      }

      #model-select {
        min-width: 0;
        flex: 1;
        font-size: 12px;
      }

      #load-model {
        padding: 0 10px;
        font-size: 12px;
      }

      #controls-info {
        display: none;
      }
    }

    @media (max-width: 430px) {
      #mobile-controls-info {
        max-width: 230px;
        font-size: 10px;
      }

      .mobile-zoom-button {
        width: 50px;
        height: 50px;
      }
    }
  </style>
</head>

<body>
  <div id="status">Uruchamianie viewera...</div>

  <button id="reset-camera" type="button">
    Reset kamery
  </button>

  <div id="model-picker">
    <select id="model-select"></select>
    <button id="load-model" type="button">Załaduj</button>
  </div>

  <div id="controls-info">
    Lewy przycisk: obrót wokół punktu<br />
    Prawy przycisk: przesuwanie<br />
    Oba przyciski: rozglądanie się w miejscu<br />
    Rolka: przybliżanie<br />
    Strzałki: ruch widza<br />
    Dwuklik: przelot do miejsca
  </div>

  <div id="mobile-controls-info">
    1 palec: obrót • 2 palce: przesuwanie<br />
    Dwukrotne stuknięcie: przelot do miejsca
  </div>

  <div id="mobile-zoom" aria-label="Przybliżanie modelu">
    <button
      id="zoom-in"
      class="mobile-zoom-button"
      type="button"
      aria-label="Przybliż"
      title="Przybliż"
    >+</button>
    <button
      id="zoom-out"
      class="mobile-zoom-button"
      type="button"
      aria-label="Oddal"
      title="Oddal"
    >−</button>
  </div>

  <script type="importmap">
  {
    "imports": {
      "three": "https://cdn.jsdelivr.net/npm/three@0.180.0/build/three.module.js",
      "three/addons/": "https://cdn.jsdelivr.net/npm/three@0.180.0/examples/jsm/",
      "@sparkjsdev/spark": "https://sparkjs.dev/releases/spark/2.1.0/spark.module.js"
    }
  }
  </script>

  <script type="module">
    import * as THREE from "three";
    import { OrbitControls } from "three/addons/controls/OrbitControls.js";
    import { PLYLoader } from "three/addons/loaders/PLYLoader.js";
    import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";
    import { SparkRenderer, SplatMesh } from "@sparkjsdev/spark";

    const statusElement = document.getElementById("status");
    const resetButton = document.getElementById("reset-camera");
    const modelSelect = document.getElementById("model-select");
    const loadButton = document.getElementById("load-model");
    const zoomInButton = document.getElementById("zoom-in");
    const zoomOutButton = document.getElementById("zoom-out");

    const PREFER_MATCHING_GLB_WHEN_HIDDEN_BY_OLD_SERVER = true;
    const GLB_RENDER_AS_UNLIT_TEXTURE = true;
    const KEYBOARD_MOVE_STEP = 0.15;
    const DOUBLE_CLICK_FLIGHT_MS = 900;
    const IN_PLACE_LOOK_SENSITIVITY = 0.0038;
    const MOBILE_ZOOM_FACTOR = 0.84;
    const DOUBLE_TAP_MAX_DELAY_MS = 330;
    const DOUBLE_TAP_MAX_DISTANCE_PX = 34;
    const TAP_MAX_MOVE_PX = 14;

    function setStatus(message, isError = false) {
      statusElement.textContent = message;
      statusElement.style.background = isError
        ? "rgba(120, 0, 0, 0.86)"
        : "rgba(0, 0, 0, 0.72)";
      console.log(message);
    }

    function showStatusOverlay() {
      statusElement.style.display = "block";
      statusElement.style.opacity = "1";
      statusElement.style.transition = "none";
    }

    function hideStatusOverlay(delay = 3500) {
      window.setTimeout(() => {
        statusElement.style.transition = "opacity 0.5s";
        statusElement.style.opacity = "0";

        window.setTimeout(() => {
          statusElement.style.display = "none";
        }, 550);
      }, delay);
    }

    function setLoadingState(isLoading) {
      loadButton.disabled = isLoading;
      modelSelect.disabled = isLoading;
      resetButton.disabled = isLoading;
      zoomInButton.disabled = isLoading;
      zoomOutButton.disabled = isLoading;
      controls.enabled = !isLoading;
    }

    const coarsePointerQuery = window.matchMedia("(pointer: coarse)");

    function updateMobileMode() {
      const isMobile =
        coarsePointerQuery.matches ||
        (navigator.maxTouchPoints > 0 && window.innerWidth <= 1024);

      document.body.classList.toggle("mobile-device", isMobile);
    }

    updateMobileMode();
    coarsePointerQuery.addEventListener?.("change", updateMobileMode);

    const scene = new THREE.Scene();
    scene.background = new THREE.Color(0x1b1b1b);

    const camera = new THREE.PerspectiveCamera(
      55,
      window.innerWidth / window.innerHeight,
      0.01,
      1000
    );
    camera.up.set(0, 1, 0);

    const renderer = new THREE.WebGLRenderer({
      antialias: true,
      alpha: false,
      powerPreference: "high-performance"
    });
    renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2));
    renderer.setSize(window.innerWidth, window.innerHeight);
    renderer.outputColorSpace = THREE.SRGBColorSpace;
    document.body.appendChild(renderer.domElement);

    const sparkRenderer = new SparkRenderer({ renderer });
    scene.add(sparkRenderer);

    scene.add(new THREE.HemisphereLight(0xffffff, 0x303030, 2.2));
    const directionalLight = new THREE.DirectionalLight(0xffffff, 2.2);
    directionalLight.position.set(-3, 5, -4);
    scene.add(directionalLight);

    /*
     * Sterowanie zostało przywrócone do zachowania z poprzedniego HTML:
     * te same parametry OrbitControls i stały krok ruchu strzałkami.
     */
    const controls = new OrbitControls(camera, renderer.domElement);
    controls.enableDamping = true;
    controls.dampingFactor = 0.08;
    controls.enableRotate = true;
    controls.enablePan = true;
    controls.enableZoom = true;
    controls.screenSpacePanning = true;
    controls.minDistance = 0.05;
    controls.maxDistance = 30;
    controls.rotateSpeed = 0.55;
    controls.panSpeed = 0.7;
    controls.zoomSpeed = 0.8;

    /*
     * Mobile:
     * - jeden palec zachowuje obrót OrbitControls,
     * - dwa palce wykonują wyłącznie przesuwanie, jak prawy przycisk myszy,
     * - zoom realizują widoczne przyciski + i −.
     */
    controls.touches.ONE = THREE.TOUCH.ROTATE;
    controls.touches.TWO = THREE.TOUCH.PAN;

    let homeCameraPosition = new THREE.Vector3(0, 0, -3.2);
    let homeCameraTarget = new THREE.Vector3(0, 0, -0.05);

    camera.position.copy(homeCameraPosition);
    controls.target.copy(homeCameraTarget);
    controls.update();

    let loadedObject = null;
    let loadedKind = null;
    let loadedModelRadius = 1;
    let loadedModelName = null;
    let loadGeneration = 0;
    let availableModelNames = new Set();
    let flightAnimation = null;

    function resetCamera() {
      cancelFlight();
      camera.position.copy(homeCameraPosition);
      camera.up.set(0, 1, 0);
      controls.target.copy(homeCameraTarget);
      controls.update();
    }

    resetButton.addEventListener("click", resetCamera);

    function zoomCameraByFactor(factor) {
      if (!loadedObject || loadButton.disabled) {
        return;
      }

      cancelFlight();

      const offset = camera.position.clone().sub(controls.target);
      let distance = offset.length();

      if (distance < 0.0001) {
        camera.getWorldDirection(offset);
        offset.multiplyScalar(-1);
        distance = 0.0001;
      } else {
        offset.normalize();
      }

      const nextDistance = THREE.MathUtils.clamp(
        distance * factor,
        controls.minDistance,
        controls.maxDistance
      );

      camera.position
        .copy(controls.target)
        .addScaledVector(offset, nextDistance);

      controls.update();
    }

    let zoomHoldDelay = null;
    let zoomHoldInterval = null;

    function stopZoomHold() {
      if (zoomHoldDelay !== null) {
        clearTimeout(zoomHoldDelay);
        zoomHoldDelay = null;
      }

      if (zoomHoldInterval !== null) {
        clearInterval(zoomHoldInterval);
        zoomHoldInterval = null;
      }
    }

    function bindZoomButton(button, factor) {
      button.addEventListener("pointerdown", (event) => {
        if (button.disabled) {
          return;
        }

        event.preventDefault();
        event.stopPropagation();
        stopZoomHold();
        zoomCameraByFactor(factor);

        zoomHoldDelay = window.setTimeout(() => {
          zoomHoldInterval = window.setInterval(() => {
            zoomCameraByFactor(factor);
          }, 85);
        }, 260);
      });

      button.addEventListener("click", (event) => {
        /* Klik z klawiatury nie generuje pointerdown. */
        if (event.detail === 0) {
          zoomCameraByFactor(factor);
        }
      });

      for (const eventName of [
        "pointerup",
        "pointercancel",
        "pointerleave",
        "lostpointercapture"
      ]) {
        button.addEventListener(eventName, stopZoomHold);
      }
    }

    bindZoomButton(zoomInButton, MOBILE_ZOOM_FACTOR);
    bindZoomButton(zoomOutButton, 1 / MOBILE_ZOOM_FACTOR);
    window.addEventListener("pointerup", stopZoomHold);
    window.addEventListener("blur", stopZoomHold);

    function moveCameraHorizontally(rightDelta, forwardDelta) {
      cancelFlight();

      const forward = new THREE.Vector3();
      camera.getWorldDirection(forward);
      forward.y = 0;

      if (forward.lengthSq() === 0) {
        return;
      }

      forward.normalize();

      const right = new THREE.Vector3(
        forward.z,
        0,
        -forward.x
      );

      const moveVector = new THREE.Vector3()
        .addScaledVector(right, rightDelta)
        .addScaledVector(forward, forwardDelta);

      camera.position.add(moveVector);
      controls.target.add(moveVector);
      controls.update();
    }

    window.addEventListener("keydown", (event) => {
      if (
        event.target instanceof HTMLInputElement ||
        event.target instanceof HTMLTextAreaElement ||
        event.target instanceof HTMLSelectElement ||
        event.metaKey ||
        event.ctrlKey ||
        event.altKey
      ) {
        return;
      }

      switch (event.key) {
        case "ArrowLeft":
          event.preventDefault();
          moveCameraHorizontally(KEYBOARD_MOVE_STEP, 0);
          break;
        case "ArrowRight":
          event.preventDefault();
          moveCameraHorizontally(-KEYBOARD_MOVE_STEP, 0);
          break;
        case "ArrowUp":
          event.preventDefault();
          moveCameraHorizontally(0, KEYBOARD_MOVE_STEP);
          break;
        case "ArrowDown":
          event.preventDefault();
          moveCameraHorizontally(0, -KEYBOARD_MOVE_STEP);
          break;
        case "r":
        case "R":
          resetCamera();
          break;
      }
    });

    /*
     * Oba przyciski myszy: kamera nie zatacza okręgu wokół celu.
     * Jej pozycja pozostaje nieruchoma, a zmienia się wyłącznie kierunek
     * patrzenia — jak rozglądanie się głową stojąc w jednym miejscu.
     */
    const inPlaceLook = {
      active: false,
      suppressUntilAllButtonsReleased: false,
      lastX: 0,
      lastY: 0,
      targetDistance: 1
    };

    const lookSpherical = new THREE.Spherical();
    const lookDirection = new THREE.Vector3();

    function beginInPlaceLook(event) {
      if (loadButton.disabled || !loadedObject) {
        return;
      }

      cancelFlight();
      inPlaceLook.active = true;
      inPlaceLook.suppressUntilAllButtonsReleased = true;
      inPlaceLook.lastX = event.clientX;
      inPlaceLook.lastY = event.clientY;
      inPlaceLook.targetDistance = Math.max(
        camera.position.distanceTo(controls.target),
        0.05
      );
      controls.enabled = false;
    }

    function updateInPlaceLook(event) {
      const deltaX = event.clientX - inPlaceLook.lastX;
      const deltaY = event.clientY - inPlaceLook.lastY;
      inPlaceLook.lastX = event.clientX;
      inPlaceLook.lastY = event.clientY;

      camera.getWorldDirection(lookDirection);
      lookSpherical.setFromVector3(lookDirection);
      lookSpherical.theta += deltaX * IN_PLACE_LOOK_SENSITIVITY;
      lookSpherical.phi += deltaY * IN_PLACE_LOOK_SENSITIVITY;
      lookSpherical.phi = THREE.MathUtils.clamp(
        lookSpherical.phi,
        0.02,
        Math.PI - 0.02
      );

      lookDirection.setFromSpherical(lookSpherical).normalize();
      controls.target
        .copy(camera.position)
        .addScaledVector(lookDirection, inPlaceLook.targetDistance);
      camera.lookAt(controls.target);
    }

    function finishInPlaceLook() {
      inPlaceLook.active = false;
      inPlaceLook.suppressUntilAllButtonsReleased = false;
      controls.enabled = !loadButton.disabled;
      controls.update();
    }

    renderer.domElement.addEventListener(
      "mousedown",
      (event) => {
        if ((event.buttons & 3) === 3) {
          beginInPlaceLook(event);
          event.preventDefault();
          event.stopImmediatePropagation();
        }
      },
      true
    );

    renderer.domElement.addEventListener(
      "pointermove",
      (event) => {
        if (event.pointerType !== "mouse") {
          return;
        }

        if (
          !inPlaceLook.suppressUntilAllButtonsReleased &&
          (event.buttons & 3) === 3
        ) {
          beginInPlaceLook(event);
        }

        if (!inPlaceLook.suppressUntilAllButtonsReleased) {
          return;
        }

        event.preventDefault();
        event.stopImmediatePropagation();

        if ((event.buttons & 3) === 3) {
          inPlaceLook.active = true;
          updateInPlaceLook(event);
        } else {
          inPlaceLook.active = false;
        }
      },
      true
    );

    window.addEventListener(
      "pointerup",
      (event) => {
        if (
          event.pointerType === "mouse" &&
          inPlaceLook.suppressUntilAllButtonsReleased &&
          event.buttons === 0
        ) {
          finishInPlaceLook();
        }
      },
      true
    );

    window.addEventListener("blur", () => {
      if (inPlaceLook.suppressUntilAllButtonsReleased) {
        finishInPlaceLook();
      }
    });

    renderer.domElement.addEventListener("contextmenu", (event) => {
      event.preventDefault();
    });

    function cancelFlight() {
      if (!flightAnimation) {
        return;
      }

      flightAnimation = null;
      controls.enabled = !loadButton.disabled;
    }

    controls.addEventListener("start", cancelFlight);

    function easeInOutCubic(value) {
      return value < 0.5
        ? 4 * value * value * value
        : 1 - Math.pow(-2 * value + 2, 3) / 2;
    }

    function startFlightTo(point) {
      if (!loadedObject) {
        return;
      }

      const startPosition = camera.position.clone();
      const startTarget = controls.target.clone();
      const currentOffset = startPosition.clone().sub(startTarget);
      const currentDistance = Math.max(currentOffset.length(), 0.001);
      const directionFromTarget = currentOffset.normalize();

      const minimumDistance = Math.max(loadedModelRadius * 0.025, 0.18);
      const maximumDistance = Math.max(loadedModelRadius * 0.35, 0.8);
      const endDistance = THREE.MathUtils.clamp(
        currentDistance * 0.38,
        minimumDistance,
        maximumDistance
      );

      const endTarget = point.clone();
      const endPosition = endTarget.clone().addScaledVector(
        directionFromTarget,
        endDistance
      );

      flightAnimation = {
        startTime: performance.now(),
        duration: DOUBLE_CLICK_FLIGHT_MS,
        startPosition,
        endPosition,
        startTarget,
        endTarget
      };

      controls.enabled = false;
    }

    const raycaster = new THREE.Raycaster();
    const pointer = new THREE.Vector2();

    function pickPointAt(clientX, clientY) {
      if (!loadedObject) {
        return null;
      }

      const rect = renderer.domElement.getBoundingClientRect();
      pointer.x = ((clientX - rect.left) / rect.width) * 2 - 1;
      pointer.y = -((clientY - rect.top) / rect.height) * 2 + 1;

      raycaster.setFromCamera(pointer, camera);
      raycaster.params.Points.threshold = Math.max(
        loadedModelRadius * 0.012,
        0.025
      );

      try {
        const hits = raycaster.intersectObject(loadedObject, true);
        if (hits.length > 0) {
          return hits[0].point.clone();
        }
      } catch (error) {
        console.warn("Raycast modelu nie jest dostępny:", error);
      }

      /*
       * Spark nie gwarantuje raycastu dla każdego wariantu splatów.
       * W takim przypadku przelot trafia w punkt na płaszczyźnie
       * przechodzącej przez aktualny cel kamery.
       */
      if (loadedKind === "splat") {
        const normal = new THREE.Vector3();
        camera.getWorldDirection(normal);

        const plane = new THREE.Plane().setFromNormalAndCoplanarPoint(
          normal,
          controls.target
        );

        return raycaster.ray.intersectPlane(plane, new THREE.Vector3());
      }

      return null;
    }

    function flyToScreenPoint(clientX, clientY) {
      const point = pickPointAt(clientX, clientY);

      if (point) {
        startFlightTo(point);
      }
    }

    let lastTouchDoubleTapAt = -Infinity;

    renderer.domElement.addEventListener("dblclick", (event) => {
      event.preventDefault();

      /* Nie uruchamiaj drugiego lotu, jeśli przeglądarka po double-tap
       * wygenerowała dodatkowo syntetyczny dblclick. */
      if (performance.now() - lastTouchDoubleTapAt < 600) {
        return;
      }

      flyToScreenPoint(event.clientX, event.clientY);
    });

    /*
     * Mobilny odpowiednik dwukliku: dwa krótkie stuknięcia jednym palcem.
     * Gest z dwoma palcami nigdy nie jest interpretowany jako double-tap.
     */
    const activeTouchPointers = new Map();
    let touchGestureHadMultiplePointers = false;
    let previousTap = null;

    renderer.domElement.addEventListener("pointerdown", (event) => {
      if (event.pointerType !== "touch") {
        return;
      }

      if (activeTouchPointers.size === 0) {
        touchGestureHadMultiplePointers = false;
      }

      activeTouchPointers.set(event.pointerId, {
        startX: event.clientX,
        startY: event.clientY,
        startTime: performance.now(),
        moved: false
      });

      if (activeTouchPointers.size > 1) {
        touchGestureHadMultiplePointers = true;
      }
    });

    renderer.domElement.addEventListener("pointermove", (event) => {
      if (event.pointerType !== "touch") {
        return;
      }

      const touch = activeTouchPointers.get(event.pointerId);
      if (!touch) {
        return;
      }

      if (
        Math.hypot(
          event.clientX - touch.startX,
          event.clientY - touch.startY
        ) > TAP_MAX_MOVE_PX
      ) {
        touch.moved = true;
      }
    });

    function finishTouchPointer(event, allowTap) {
      const touch = activeTouchPointers.get(event.pointerId);
      if (!touch) {
        return;
      }

      const now = performance.now();
      const canBeTap =
        allowTap &&
        !touchGestureHadMultiplePointers &&
        !touch.moved &&
        now - touch.startTime < 520;

      activeTouchPointers.delete(event.pointerId);

      if (canBeTap) {
        const currentTap = {
          time: now,
          x: event.clientX,
          y: event.clientY
        };

        if (
          previousTap &&
          now - previousTap.time <= DOUBLE_TAP_MAX_DELAY_MS &&
          Math.hypot(
            currentTap.x - previousTap.x,
            currentTap.y - previousTap.y
          ) <= DOUBLE_TAP_MAX_DISTANCE_PX
        ) {
          previousTap = null;
          lastTouchDoubleTapAt = now;

          /* Pozwól OrbitControls najpierw zakończyć pointerup. */
          window.setTimeout(() => {
            flyToScreenPoint(currentTap.x, currentTap.y);
          }, 0);
        } else {
          previousTap = currentTap;
        }
      }

      if (activeTouchPointers.size === 0) {
        touchGestureHadMultiplePointers = false;
      }
    }

    renderer.domElement.addEventListener("pointerup", (event) => {
      if (event.pointerType === "touch") {
        finishTouchPointer(event, true);
      }
    });

    renderer.domElement.addEventListener("pointercancel", (event) => {
      if (event.pointerType === "touch") {
        finishTouchPointer(event, false);
      }
    });

    function updateFlightAnimation(now) {
      if (!flightAnimation) {
        return;
      }

      const rawProgress = Math.min(
        (now - flightAnimation.startTime) / flightAnimation.duration,
        1
      );
      const progress = easeInOutCubic(rawProgress);

      camera.position.lerpVectors(
        flightAnimation.startPosition,
        flightAnimation.endPosition,
        progress
      );
      controls.target.lerpVectors(
        flightAnimation.startTarget,
        flightAnimation.endTarget,
        progress
      );
      controls.update();

      if (rawProgress >= 1) {
        flightAnimation = null;
        controls.enabled = !loadButton.disabled;
      }
    }

    function fitCameraToObject(object, viewDirection = new THREE.Vector3(0, 0, -1)) {
      object.updateMatrixWorld(true);
      const box = new THREE.Box3().setFromObject(object);

      if (box.isEmpty()) {
        homeCameraPosition.set(0, 0, -3.2);
        homeCameraTarget.set(0, 0, -0.05);
        loadedModelRadius = 1;
        resetCamera();
        return;
      }

      const sphere = box.getBoundingSphere(new THREE.Sphere());
      const radius = Math.max(sphere.radius, 0.001);
      loadedModelRadius = radius;

      const verticalFov = THREE.MathUtils.degToRad(camera.fov);
      const horizontalFov = 2 * Math.atan(
        Math.tan(verticalFov / 2) * camera.aspect
      );
      const limitingFov = Math.min(verticalFov, horizontalFov);
      const distance = (radius / Math.sin(limitingFov / 2)) * 1.08;

      homeCameraTarget.copy(sphere.center);

      const direction = viewDirection.clone().normalize();
      homeCameraPosition
        .copy(sphere.center)
        .addScaledVector(direction, distance)
        .add(new THREE.Vector3(0, radius * 0.08, 0));

      camera.near = Math.max(radius / 5000, 0.001);
      camera.far = Math.max(radius * 100, 1000);
      camera.updateProjectionMatrix();

      /*
       * Nie zmieniamy parametrów OrbitControls. Zachowujemy dokładnie
       * wcześniejsze minDistance/maxDistance i charakter sterowania.
       */
      resetCamera();
    }

    function disposeMaterial(material, disposedTextures) {
      if (!material) {
        return;
      }

      for (const key of Object.keys(material)) {
        const value = material[key];
        if (value?.isTexture && !disposedTextures.has(value)) {
          value.dispose();
          disposedTextures.add(value);
        }
      }

      material.dispose?.();
    }

    function disposeThreeObject(object) {
      const disposedTextures = new Set();

      object.traverse?.((child) => {
        child.geometry?.dispose?.();

        if (Array.isArray(child.material)) {
          for (const material of child.material) {
            disposeMaterial(material, disposedTextures);
          }
        } else {
          disposeMaterial(child.material, disposedTextures);
        }
      });
    }

    function removeLoadedObject() {
      cancelFlight();

      if (!loadedObject) {
        return;
      }

      scene.remove(loadedObject);

      if (loadedKind === "splat") {
        loadedObject.dispose?.();
      } else {
        disposeThreeObject(loadedObject);
      }

      loadedObject = null;
      loadedKind = null;
      loadedModelName = null;
      loadedModelRadius = 1;
    }

    function parsePlyHeader(headerText) {
      const lines = headerText.split(/\r?\n/);
      const parsed = {
        format: null,
        comments: [],
        elements: []
      };

      let currentElement = null;

      for (const rawLine of lines) {
        const line = rawLine.trim();
        const parts = line.split(/\s+/);

        if (parts[0] === "format") {
          parsed.format = parts[1] ?? null;
        } else if (parts[0] === "comment") {
          parsed.comments.push(line.slice("comment".length).trim());
        } else if (parts[0] === "element") {
          currentElement = {
            name: parts[1],
            count: Number(parts[2]),
            properties: []
          };
          parsed.elements.push(currentElement);
        } else if (parts[0] === "property" && currentElement) {
          currentElement.properties.push(
            parts[1] === "list"
              ? { kind: "list", name: parts[4], itemType: parts[3] }
              : { kind: "scalar", name: parts[2], type: parts[1] }
          );
        }
      }

      return parsed;
    }

    function classifyPly(parsedHeader) {
      const vertexElement = parsedHeader.elements.find(
        (element) => element.name === "vertex"
      );
      const faceElement = parsedHeader.elements.find(
        (element) => element.name === "face"
      );
      const propertyNames = new Set(
        vertexElement?.properties.map((property) => property.name) ?? []
      );

      const hasGaussianCore =
        propertyNames.has("opacity") &&
        propertyNames.has("scale_0") &&
        propertyNames.has("scale_1") &&
        propertyNames.has("scale_2") &&
        propertyNames.has("rot_0") &&
        propertyNames.has("rot_1") &&
        propertyNames.has("rot_2") &&
        propertyNames.has("rot_3");

      const hasSphericalHarmonics =
        propertyNames.has("f_dc_0") ||
        [...propertyNames].some((name) => name.startsWith("f_rest_"));

      if (hasGaussianCore || hasSphericalHarmonics) {
        return {
          kind: "splat",
          vertexCount: vertexElement?.count ?? 0,
          faceCount: faceElement?.count ?? 0
        };
      }

      if ((faceElement?.count ?? 0) > 0) {
        return {
          kind: "mesh",
          vertexCount: vertexElement?.count ?? 0,
          faceCount: faceElement.count
        };
      }

      return {
        kind: "points",
        vertexCount: vertexElement?.count ?? 0,
        faceCount: 0
      };
    }

    async function fetchPlyHeader(url, maxHeaderBytes = 1024 * 1024) {
      const response = await fetch(url, { cache: "no-store" });

      if (!response.ok) {
        throw new Error(
          `HTTP ${response.status}: nie udało się pobrać nagłówka PLY.`
        );
      }

      if (!response.body) {
        const buffer = new Uint8Array(await response.arrayBuffer());
        const text = new TextDecoder("ascii").decode(buffer);
        const endIndex = text.indexOf("end_header");

        if (endIndex === -1) {
          throw new Error("Plik nie zawiera poprawnego end_header.");
        }

        return parsePlyHeader(text.slice(0, endIndex + "end_header".length));
      }

      const reader = response.body.getReader();
      const chunks = [];
      let total = 0;

      try {
        while (total < maxHeaderBytes) {
          const { value, done } = await reader.read();
          if (done) {
            break;
          }

          chunks.push(value);
          total += value.byteLength;

          const merged = new Uint8Array(total);
          let offset = 0;
          for (const chunk of chunks) {
            merged.set(chunk, offset);
            offset += chunk.byteLength;
          }

          const text = new TextDecoder("ascii").decode(merged);
          const endIndex = text.indexOf("end_header");

          if (endIndex !== -1) {
            await reader.cancel();
            return parsePlyHeader(
              text.slice(0, endIndex + "end_header".length)
            );
          }
        }
      } finally {
        reader.releaseLock();
      }

      throw new Error(
        `Nie znaleziono end_header w pierwszych ${Math.round(maxHeaderBytes / 1024)} KB.`
      );
    }

    async function fetchArrayBufferWithProgress(url, onProgress) {
      const response = await fetch(url, { cache: "no-store" });

      if (!response.ok) {
        throw new Error(`HTTP ${response.status}: nie udało się pobrać modelu.`);
      }

      const total = Number(response.headers.get("content-length"));

      if (!response.body) {
        return response.arrayBuffer();
      }

      const reader = response.body.getReader();
      const chunks = [];
      let loaded = 0;

      while (true) {
        const { value, done } = await reader.read();
        if (done) {
          break;
        }

        chunks.push(value);
        loaded += value.byteLength;
        onProgress?.(
          loaded,
          Number.isFinite(total) && total > 0 ? total : null
        );
      }

      const merged = new Uint8Array(loaded);
      let offset = 0;
      for (const chunk of chunks) {
        merged.set(chunk, offset);
        offset += chunk.byteLength;
      }

      return merged.buffer;
    }

    function makeCircularPointsMaterial({ size, vertexColors }) {
      const material = new THREE.PointsMaterial({
        size,
        vertexColors,
        sizeAttenuation: true,
        depthWrite: true,
        transparent: false
      });

      material.onBeforeCompile = (shader) => {
        shader.fragmentShader = shader.fragmentShader.replace(
          "#include <clipping_planes_fragment>",
          `#include <clipping_planes_fragment>\n` +
          `if (distance(gl_PointCoord, vec2(0.5)) > 0.5) discard;`
        );
      };

      material.customProgramCacheKey = () => "circular-points-v2";
      return material;
    }

    function applyScaniversePlyOrientation(object, parsedHeader) {
      const isScaniverse = parsedHeader.comments.some((comment) =>
        comment.toLowerCase().includes("scaniverse")
      );

      if (isScaniverse) {
        object.rotation.set(0, 0, Math.PI);
      }
    }

    function createUnlitMaterialFrom(material) {
      const map = material?.map ?? null;

      if (map) {
        map.colorSpace = THREE.SRGBColorSpace;
        map.anisotropy = Math.min(
          renderer.capabilities.getMaxAnisotropy(),
          16
        );
        map.needsUpdate = true;
      }

      return new THREE.MeshBasicMaterial({
        name: material?.name ?? "Scaniverse texture",
        color: material?.color?.clone?.() ?? new THREE.Color(0xffffff),
        map,
        vertexColors: material?.vertexColors ?? false,
        transparent: material?.transparent ?? false,
        opacity: material?.opacity ?? 1,
        alphaTest: material?.alphaTest ?? 0,
        side: THREE.DoubleSide,
        depthWrite: material?.depthWrite ?? true,
        depthTest: material?.depthTest ?? true
      });
    }

    function prepareGlbForScaniverse(root) {
      let meshCount = 0;
      let triangleCount = 0;
      let vertexCount = 0;
      let texturedMeshCount = 0;

      root.traverse((child) => {
        if (!child.isMesh) {
          return;